@startuml
sprite $sheqel [48x48/16] {
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}


!define FA_SHEQEL(_alias) ENTITY(rectangle,black,sheqel,_alias,FA SHEQEL)
!define FA_SHEQEL(_alias, _label) ENTITY(rectangle,black,sheqel,_label, _alias,FA SHEQEL)
!define FA_SHEQEL(_alias, _label, _shape) ENTITY(_shape,black,sheqel,_label, _alias,FA SHEQEL)
!define FA_SHEQEL(_alias, _label, _shape, _color) ENTITY(_shape,_color,sheqel,_label, _alias,FA SHEQEL)
skinparam folderBackgroundColor<<FA SHEQEL>> White
@enduml